// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <algorithm>

#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h"
#include "InputCommon/ControllerInterface/DInput/DInputKeyboardMouse.h"

// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8

// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250

namespace ciface
{
namespace DInput
{
static const struct
{
  const BYTE code;
  const char* const name;
} named_keys[] = {
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h"  // NOLINT
};

// lil silly
static HWND m_hwnd;

void InitKeyboardMouse(IDirectInput8* const idi8, HWND _hwnd)
{
  m_hwnd = _hwnd;

  // mouse and keyboard are a combined device, to allow shift+click and stuff
  // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
  // other devices
  // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse

  LPDIRECTINPUTDEVICE8 kb_device = nullptr;
  LPDIRECTINPUTDEVICE8 mo_device = nullptr;

  if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
      SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
      SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
      SUCCEEDED(idi8->CreateDevice(GUID_SysMouse, &mo_device, nullptr)) &&
      SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
      SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
  {
    g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
    return;
  }

  if (kb_device)
    kb_device->Release();
  if (mo_device)
    mo_device->Release();
}

KeyboardMouse::~KeyboardMouse()
{
  // kb
  m_kb_device->Unacquire();
  m_kb_device->Release();
  // mouse
  m_mo_device->Unacquire();
  m_mo_device->Release();
}

KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
                             const LPDIRECTINPUTDEVICE8 mo_device)
    : m_kb_device(kb_device), m_mo_device(mo_device)
{
  m_kb_device->Acquire();
  m_mo_device->Acquire();

  m_last_update = GetTickCount();

  ZeroMemory(&m_state_in, sizeof(m_state_in));

  // KEYBOARD
  // add keys
  for (u8 i = 0; i < sizeof(named_keys) / sizeof(*named_keys); ++i)
    AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));

  // MOUSE
  // get caps
  DIDEVCAPS mouse_caps;
  ZeroMemory(&mouse_caps, sizeof(mouse_caps));
  mouse_caps.dwSize = sizeof(mouse_caps);
  m_mo_device->GetCapabilities(&mouse_caps);
  // mouse buttons
  for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
    AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
  // mouse axes
  for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
  {
    const LONG& ax = (&m_state_in.mouse.lX)[i];

    // each axis gets a negative and a positive input instance associated with it
    AddInput(new Axis(i, ax, (2 == i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
    AddInput(new Axis(i, ax, -(2 == i) ? 1 : MOUSE_AXIS_SENSITIVITY));
  }
  // cursor, with a hax for-loop
  for (unsigned int i = 0; i < 4; ++i)
    AddInput(new Cursor(!!(i & 2), (&m_state_in.cursor.x)[i / 2], !!(i & 1)));
}

void GetMousePos(ControlState* const x, ControlState* const y)
{
  POINT point = {1, 1};
  GetCursorPos(&point);
  // Get the cursor position relative to the upper left corner of the current window (separate or
  // render to main)
  HWND hwnd = WindowFromPoint(point);
  DWORD processId;
  GetWindowThreadProcessId(hwnd, &processId);
  if (processId == GetCurrentProcessId())
  {
    ScreenToClient(hwnd, &point);

    // Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
    RECT rect;
    GetClientRect(hwnd, &rect);
    // Width and height is the size of the rendering window
    unsigned int win_width = rect.right - rect.left;
    unsigned int win_height = rect.bottom - rect.top;

    // Return the mouse position as a range from -1 to 1
    *x = (ControlState)point.x / (ControlState)win_width * 2 - 1;
    *y = (ControlState)point.y / (ControlState)win_height * 2 - 1;
  }
  else
  {
    *x = (ControlState)1;
    *y = (ControlState)1;
  }
}

void KeyboardMouse::UpdateInput()
{
  DIMOUSESTATE2 tmp_mouse;

  // if mouse position hasn't been updated in a short while, skip a dev state
  DWORD cur_time = GetTickCount();
  if (cur_time - m_last_update > DROP_INPUT_TIME)
  {
    // set axes to zero
    ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
    // skip this input state
    m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
  }

  m_last_update = cur_time;

  HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
  HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);

  if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
    m_kb_device->Acquire();

  if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
    m_mo_device->Acquire();

  if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
  {
    // need to smooth out the axes, otherwise it doesn't work for shit
    for (unsigned int i = 0; i < 3; ++i)
      ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;

    // copy over the buttons
    memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));

    // update mouse cursor
    GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
  }
}

std::string KeyboardMouse::GetName() const
{
  return "Keyboard Mouse";
}

std::string KeyboardMouse::GetSource() const
{
  return DINPUT_SOURCE_NAME;
}

// names
std::string KeyboardMouse::Key::GetName() const
{
  return named_keys[m_index].name;
}

std::string KeyboardMouse::Button::GetName() const
{
  return std::string("Click ") + char('0' + m_index);
}

std::string KeyboardMouse::Axis::GetName() const
{
  static char tmpstr[] = "Axis ..";
  tmpstr[5] = (char)('X' + m_index);
  tmpstr[6] = (m_range < 0 ? '-' : '+');
  return tmpstr;
}

std::string KeyboardMouse::Cursor::GetName() const
{
  static char tmpstr[] = "Cursor ..";
  tmpstr[7] = (char)('X' + m_index);
  tmpstr[8] = (m_positive ? '+' : '-');
  return tmpstr;
}

// get/set state
ControlState KeyboardMouse::Key::GetState() const
{
  return (m_key != 0);
}

ControlState KeyboardMouse::Button::GetState() const
{
  return (m_button != 0);
}

ControlState KeyboardMouse::Axis::GetState() const
{
  return std::max(0.0, ControlState(m_axis) / m_range);
}

ControlState KeyboardMouse::Cursor::GetState() const
{
  return std::max(0.0, ControlState(m_axis) / (m_positive ? 1.0 : -1.0));
}
}
}
